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本用Kinect姿勢(shì)控制俄羅斯方塊,游戲功能均實(shí)現(xiàn),玩一下就知道了^_^ 資源包含源代碼、可執(zhí)行程序,項(xiàng)目。 本資源與Blog《Kinect開(kāi)發(fā)之體感舉起手來(lái)程序設(shè)計(jì)(Kinect俄羅斯方塊)》配套。 如果您下載到了本資源。請(qǐng)去blog上看原文,方便一起學(xué)習(xí)交流。 游戲需要Kinect SDK的支持,請(qǐng)先安裝Kinect SDK 本資源對(duì)應(yīng)博文地址為: http://yacare.iteye.com/blog/1950133

資源截圖

代碼片段和文件信息

using?System;
using?System.Collections.Generic;
using?System.Linq;
using?System.Text;
using?System.Drawing;

namespace?Kinect_TetrisV2
{
????public?class?Block
????{
????????public?Block()
????????{
????????????//
????????????//?TODO:?在此處添加構(gòu)造函數(shù)邏輯
????????????//
????????}
????????///?
????????///?構(gòu)造方法
????????///?

????????///?
????????///?
????????public?Block(int?index?Point?pt)
????????{
????????????colorIndex?=?index;
????????????ptPosition?=?pt;
????????}
????????public?Block(int?index?int?x?int?y)
????????{
????????????colorIndex?=?index;
????????????ptPosition.X?=?x;
????????????ptPosition.Y?=?y;
????????}
????????// 顏色序號(hào)
????????private?int?colorIndex;
????????// 位置
????????private?Point?ptPosition;

????????// 方塊大小
????????private?static?int?size?=?30;
????????private?static?int?COLOR_CHANGE?=?60;

????????//System.Drawing.Color表示ARGB顏色從指定的8位顏色值(紅色,綠色,藍(lán)色)中創(chuàng)建結(jié)構(gòu)
????????//制定的默認(rèn)alpha?默認(rèn)為255?意為完全不透明
????????private?static?Color[]?clrDefine
????????????=?new?Color[]?{
Color.FromArgb(51?204?102) //?綠 Default?color?or?extend?block?color
Color.FromArgb(200?200?102) //?黃
Color.FromArgb(0?143?224) //?藍(lán)
Color.FromArgb(153?153?204) //?青
Color.FromArgb(204?204?204) //?灰
Color.FromArgb(232?123??20) //?橙
Color.FromArgb(220??39??75) ? //?紅 sample?block?color
}; // 顏色

????????public?int?ColorIndex
????????{
????????????get
????????????{
????????????????return?colorIndex;
????????????}
????????????set
????????????{
????????????????colorIndex?=?value;
????????????}
????????}

????????///?
????????///?位置的set和get方法
????????///?

????????public?Point?Position
????????{
????????????get
????????????{
????????????????return?ptPosition;
????????????}
????????????set
????????????{
????????????????ptPosition?=?value;
????????????}
????????}

????????///?
????????///?驗(yàn)證是否要繪圖?如果clear為真?則要清除產(chǎn)生的塊?因?yàn)榉綁K產(chǎn)生了?
????????///?并且移動(dòng)?必須把移動(dòng)前一秒的塊描成白色?
????????///?

????????///?
????????///?
????????///?
????????public?void?Draw(Graphics?g?Point?ptStart?bool?clear)
????????{
????????????if?(clear)
????????????{
????????????????g.FillRectangle(new?SolidBrush(Color.White)?ptStart.X?+?(ptPosition.X?*?size)
????????????????????ptStart.Y?+?(ptPosition.Y?*?size)?size?size);
????????????}
????????????else
????????????{
????????????????g.FillRectangle(new?SolidBrush(clrDefine[colorIndex])?ptStart.X?+?(ptPosition.X?*?size)?ptStart.Y?+?(ptPosition.Y?*?size)?size?size);
????????????????//繪制四條邊?兩條亮色的邊?兩條暗色的邊?使塊的形狀更加突出
????????????????g.DrawLine(new?Pen(GetLightColor(colorIndex)?1)?ptStart.X?+?(ptPosition.X?*?size)?ptStart.Y?+?(ptPosition.Y?*?size)?ptStart.X?+?(ptPosition.X?*?size)?+?size?-?1?ptStart.Y?+?(ptPosition.Y?*?size));
???

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