資源簡(jiǎn)介
虛幻4C++學(xué)習(xí)入門(mén)書(shū)籍This book is an in-depth guide through the process of creating a high quality game
from scratch, starting from importing and implementing assets and ending up with
packaging the game for release and making patches, with all the steps in-between. The
main aim of this book is to make a game that looks awesome, and cover advanced stuff
using C++ extensively to build the logic for the game.
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